
It's far easier to get a wide swath of non-overlapping skills and weapon choices in Wasteland, though, since you create all four of your characters off the bat (or at least have the option to). I guess I phrased that poorly: Divinity's four-person party feels like a whole party, and so does Wasteland's. So, Divinity: Original Sin lets you make 50% of the characters, and Wasteland 2 lets you make. Wasteland gives you a team size up to 7, but only lets you make four characters - the rest need to be recruited along the way. On a whole, it's more 'hard-core' than Divinity even though Divinity has more complicated combat and a lot of magic interactions.ĭivinity's got better combat and polish, but I really hate the way it doesn't let you create your whole party right at the beginning of the game. You will constantly run into things you can't do because you have really limited skill points despite having 4 characters. It's a game about scrabbling around in a parched, lifeless world worrying about how much water there is in your canteen and whether or not you can afford to waste ammo on killing an irradiated mutant bee, then having someone bleed out on you because your surgeon ran out of trauma kits.

There is still humor, but it tends to be of an incredibly black variety without any cartoon pip boys.

Don't expect to see much vegetation or a whole lot in the way of drifting snow. Wasteland is a grittier-than-fallout post apocalyptic desert. There's also not a whole lot in the way of content blocked due to lack of skills - most everything is combat related with a few minor exceptions. The dialog is pretty funny, though a lot of the humor reads as quite self aware (not necessarily a bad thing, just saying.) It's a game where a treasure chest might sprout legs and run away from you while slinging insults when you try to loot it. It's a colorful game that has a decent amount of variety in locations, some of them really pretty lush. Still, it's knights and clerics and wizards and shooting fireballs and summoning skeletons and stuff. Divinity is pretty standard fantasy fare, albeit with a number of surprises and things that go against tropes.


The magisters at the closed gate between Nebora and Mona are apparently superstitious and will shoot and kill the Black Cat on sight.Buddy will not engage in dialogue with any character if the Black Cat is nearby, even if said character has the Pet Pal talent.Certain NPCs interact negatively with the Black Cat in Fort Joy Ghetto.Black Cat first appears in Fort Joy Ghetto.Will follow the first character it sees at the beginning of campaign when you arrive in Fort Joy.You can converse with it using the Pet Pal talent, but it doesn't tell you much and seems confused. Black Cat is an NPC in Divinity: Original Sin 2 (DOS2) which follows the first character in party it sees.
